GAMES AND PLAY IN LITERACY MATHEMATICS: AN EXPERIENCE IN THE FIELD CONCEPTUAL ADDITIONGames; Additive conceptual fields; Mathematical literacy; Mathematics Education; Education.
Games and games, as a teaching resource, can play an important role in pedagogical work in the area of mathematical literacy. Mathematical literacy involves the understanding and construction of numerical concepts, as well as the mastery of elementary mathematical operations, such as addition and subtraction, to solve problem situations, that is, the progression of students' understanding of addition concepts and relations, developing the additive conceptual field. In view of the above, this research has the general objective of analyzing possible contributions of the use of games and games in pedagogical work for the development of mathematical literacy in students in the 3rd year of Elementary School. To achieve this aim, the specific objectives are to identify Brazilian research that addressed the use of games and play in the mathematical literacy process of students in the 3rd year of Elementary School, from 2010 to 2019; analyze the use of games and play for/in the development of skills in the additive conceptual field in the literacy process in the early years; describe the potential of games and games for developing mathematical literacy. The methodological aspects explain a qualitative research approach, with objectives of a descriptive and exploratory nature. As for data collection procedures, bibliographical research and collaborative research will be used. The data analysis techniques will be document analysis and content analysis. Vergnaud (1996), Kishimoto (2012), Danyluk (2015) are the theoretical references supporting the research. As preliminary results, the number of studies dealing with the topic at hand is still incipient. Therefore, there is a need for research that delves deeper into the topic in question.