GAMES AND PLAY IN MATHEMATICAL LITERACY: AN EXPERIENCE WITH THE ADDITIVE CONCEPTUAL FIELD
Games and games; additive conceptual fields; mathematical literacy
Games and play, as a teaching resource, can play a significant role in the pedagogical work of mathematical literacy. Mathematical literacy involves the understanding and construction of numerical concepts, as well as the mastery of elementary mathematical operations, such as addition and subtraction, to solve problem situations, that is, the progression of students' understanding of the concepts and relationships of addition, developing the additive conceptual field. In view of the above, this research has the general objective of analyzing possible contributions of the use of games and play in pedagogical work for the development of skills of the additive conceptual field for the mathematical literacy process of students in the 3rd year of Elementary School. To achieve this goal, the specific objectives are to identify Brazilian research that addressed the use of games and play in the mathematical literacy process of students in the 3rd year of Elementary School, from 2010 to 2019; to analyze the use of games and play for the development of skills of the additive conceptual field in the literacy process in the initial years; describe the potential of games and play for the development of mathematical literacy. The methodological aspects explain a qualitative approach research, with descriptive and exploratory objectives. Regarding the data collection procedures, bibliographic research and collaborative research will be used. The data analysis techniques will be document analysis and content analysis. Vergnaud (1996), Vygotsky (2008), Kishimoto (2012), Danyluk (2015) are the theoretical references supporting the research. As preliminary results, it is clear that the number of research that deal with the subject in question is still incipient. Therefore, it is considered the need for research that go deeper into the subject in question.